I Play the Bad Guy

Bad Guy Trade Coversmall

Written and created by Andy Arnott

Bad Guy Cover with Title

Cover by Ken Bonin

Forty years ago Frank Adams was a recruit in the government’s Cold War attempt to grant soldiers the ability to manipulate bio-electricity, known as the Mazur Project. Now, Frank has learned that his estranged daughter has been recruited in a revival of the Mazur Project and he’s not about to let the government transform his daughter into the freak they made out of him. Can a super-powered man in his 60’s avoid the younger Powered Retrieval Operations (P.R.O.) unit sent to stop him?

BAD GUY issue 2 COVERcolormock up

The throw-down between young and old begins! Now that Frank has a lead on his daughter’s whereabouts, he must make his way past the Powered Retrieval Operations unit (PROs) sent to contain him. As the showdown between Frank and the PROs begins, Major Laura Sullivan interrogates anyone she can to get more intel on where Frank is heading next. The Major brings in one of the Mazur Project’s more eccentric subjects, Lloyd Venona, to assist her while Frank starts to assemble a team of his own. IPTBG #3 - DIGITAL_Page_01

Cover by Andrew Jerz

The genre-busting adventure continues as we flashback to many years ago, deep in the Ugandan jungle, where Colonel Worthen deploys what might be the highest powered soldier to ever come out of the Mazur Project. Back in the present day, Frank makes his way to the PROs HQ and we learn more about the man driving the truck and to what extent the Mazur Project will go to test their subjects’ abilities. It’s a classic tale of old vs. new in a showdown between local law-men and these high powered retirees. Meanwhile, in the PROs holding room, Crystal is left to her own devices and starts causing trouble for the unlucky guards assigned to watch her. IPTBG#4_Front Cover

As Crystal wanders the halls of the PROs Norfolk facility, she finds Lloyd and they form an unlikely duo. With the Major Sullivan’s soldiers temporarily distracted both at their HQ and in Philadelphia, the pair are left alone to start causing trouble. Unknown to them, Major Sullivan’s secret weapon has been inadvertently activated and is on its way to intercept them. More secrets of the Mazur Project are revealed and we learn more about what happened to Frank’s estranged daughter, Margret.IPTBG #5 - Cover

The final act begins with Margret preparing to meet her estranged father after 10 long years. Lloyd and Crystal become teammates with a plan to escape the PROs HQ finding each other’s powers very useful. Meanwhile, Frank and Eric arrive in Norfolk and knock at the PROs front door, leaving Major Sullivan struggling to get her soldiers back in order after following the wrong lead. Rose and Stern, the two MPs assigned to watch Crystal, end up having a very bad day. As our teams come together, the electricity increases with only one issue left!
IPTBG #6 - Cover

Cover by Ken Bonin

Laura Sullivan has returned to the PROs HQ to find it infested with subjects of the Mazur Project . Her team is quickly being overcome as the a few old retired soldiers and young girl outwit them at every move. As Laura makes her stand against the intruders, Frank and his group attempt to dissemble the program from the inside. The genre busting series concludes with the final showdown between the Mazur Boys and PROs in the last issue of the series from Bliss on Tap Publishing!

Leave a Reply

Your email address will not be published. Required fields are marked *